Virtual World Data Types
Nodes use VRML and X3D virtual world data types to define objects and the types of data that can appear in the node fields and events.
This section explains these field data types and data class types.
Field Data Types
The金宝app®3D Animation™product provides an interface between the MATLAB®and Simulink environment and virtual reality scenes. With this interface, you can set and get the scene node field values. Working with these values requires that you understand the relationship between virtual world data types and the corresponding MATLAB data types. The following table illustrates the virtual world data types and how they are converted to and from MATLAB types.
For a detailed description of the VRML fields, refer to the VRML97 Standard.
You can use MATLAB commands to read and save X3D files and to associate X3D files with Simulink models. For additional information about X3D support inSimulink 3D Animation, seeX3D Support.
For information about the supported X3D specification, seeISO/IEC 19775-1:2013. For information about supported X3D encoding, seeISO/IEC 19776-1.3:201xandISO/IEC 19776-2.3:201x.
VRML Type | Description | Simulink 3D AnimationType |
---|---|---|
|
Boolean value true or false. |
|
|
32–bit, floating-point value. |
|
|
32–bit, signed-integer value. |
|
|
Absolute or relative time value. |
|
|
Vector of two floating-point values that you usually use for 2-D coordinates. For example, texture coordinates. |
Single array (1-by-2) |
|
Vector of three floating-point values that you usually use for 3-D coordinates. |
Single array (1-by-3) |
|
Vector of three floating-point values you use for RGB color specification. |
Single array (1-by-3) |
|
Vector of four floating-point values you use for specifying rotation coordinates (x,y,z) of an axis plus rotation angle around that axis. |
Single array (1-by-4) |
|
二维数组代表resented by a sequence of floating-point numbers. |
uint8 array (n-by-m-by-3) |
|
String in UTF-8 encoding. Compatible with ASCII, allowing you to use Unicode®characters. |
|
|
Container for a node. |
|
|
Array of |
Single array (n-by-1) |
|
Array of |
|
|
Array of |
Single array (n-by-2) |
|
Array of |
Single array (n-by-3) |
|
Array of |
Single array (n-by-3) |
|
Array of |
Single array (n-by-4) |
|
Array of |
|
|
Array of |
|
TheSimulink 3D Animationsoftware can work with various MATLAB data types, converting them if necessary:
The inputs for the
setfield
function (and its dot notation form) and VR Sink and VR Source blocks, accept all meaningful data types on input. Both convert the data types into natural virtual world types as necessary. The data types include logicals, signed and unsigned integers, singles, and doubles.The
getfield
function and its dot notation form return their natural data types according to the table above.
To ensure backward compatibility with existing models and applications, use theSimulink 3D Animationvrsetpref
function to define the data type support. Their names are as follows:
Property | Description |
---|---|
|
Specifies the |
|
Specifies the |
|
Specifies the |
Virtual World Data Class Types
A node can contain four classes of data:field
,exposedField
,eventIn
, andeventOut
. These classes define the behavior of the nodes, how nodes are stored in memory, and how they can interact with other nodes and external objects.
VRML Data Class | Description |
---|---|
|
An event that the node can receive |
|
An event that the node can send |
|
A private node member, holding node data |
|
A public node member, holding node data |
eventIn
Usually,eventIn
events correspond to a field in the node. Node fields are not accessible from outside the node. The only way you can change them is by having a correspondingeventIn
.
Some nodes haveeventIn
events that do not correspond to any field of that node, but provide additional functionality for it. For example, theTransformnode has anaddChildren eventIn
. When this event is received, the child nodes that are passed are added to the list of children of a given transform.
You use this class type for fields that are exposed to other objects.
eventOut
This event is sent whenever the value of a corresponding node field that allows sending events changes its value.
You use this class type for fields that have this functionality.
field
A field can be set to a particular value in the virtual world 3D file. Generally, the field is private to the node and its value can be changed only if its node receives a correspondingeventIn
. It is important to understand that other nodes or the external authoring interface cannot change the field.
You use this class type for fields that are not exposed and do not have theeventOut
functionality.
exposedField
This powerful data class serves many purposes. You use this class type for fields that have botheventIn
andeventOut
functionality. The alternative name of the correspondingeventIn
is always the field name with aset_
prefix. The name of theeventOut
is always the field name with a_changed
suffix.
TheexposedField
class defines how the correspondingeventIn
andeventOut
behave. For allexposedField
classes, when an event occurs, the field value is changed, with a corresponding change to the scene appearance, and aneventOut
is sent with the new field value. These changes allow the chaining of events through many nodes.
TheexposedField
class is accessible to scripts, whereas thefield
class is not.